 

AR Cube Recipes 

Weapons and Armor Items Creates 
Weapon(rare) + jew + 3 Ohm + 3 Pskull Crafted 200-300 dmg weapon 
Orb(magic) + Tal + Ral + Ort + jew + Pskull IAS 40, Increase Mana 20-40, Dmg 200-250% 
Orb(rare) + Jew + Zod + 3 pskull Sor skill 2-3, Mana/Kill 10-20, Dmg 250-300%, Indestructable 
Rare weapon + jewel + rune 07 + 08 + 09 + pskull 200-250% dmg weapon + IAS 
Rare + rune Tal r07 + Ral r08 + Ort r09 + El r01 Uniq 
Rare armor + rune 07 + 08 + 09 + r33 Zod 200-300 def + resist all 50 + fastest Hit recovery 
collussus sword + rune Tal r07 + Ral r08 + Ort r09 + Ohm r27 + r28 Lo 250-300dmg + Deadly/lvl + IAS 
Weapon + 3 psapphire + 3 Thul r10 300-400 Cold dmg weapon 
Weapon + 3 pruby + 3 Ral r08 600-800 fire dmg weapon 
Weapon + 3 ptopaz + 3 Ort r09 1-1100 ltng dmg weapon 
Weapon + 3 emerald + 3 Tal r07 1000-1500 poison dmg 
Weapon + 3 pdiamond + Tal + Ral + Ort + Thul Fire/Ltng/Cold/Poison dmg weapon 
Rare armor + pskull + rune 07 + 08 + 09 +jew 200-300% Defence Armor 
Magic Item + rune Tal r07 + Ral r08 + Ort r09 + El r01 Rare 
Low Quality Weap + any gem Normal 
Low Quality Armor + any gem Normal Armor 
Normal Armor + any gem Superior Armor 
Normal weapon + any gem Hi quality weapon 
Gidbinn + pskull 500% dmg dagger + IAS +2 all skills, +5 Poison Dagger skill 
Maid/Cere/Matr spear/pike + pskull + Tal + Ral + Ort Same type + 250-300% dmg + IAS +2 amazon skills, +2 Jav/spear skills 
Maid/Cere/Matr Javelin + pskull + Tal + Ral + Ort Same Type + 250-300% dmg + IAS +2 all amazon skills, +2 Javelin/spear skills 
Rare Spear/Pike/Lance (Norm/Exceptional/Elite) + pskull + Tal + Ral + Ort Same Type + 250-300% dmg + IAS +2 Barbarian Combat skills 
any rar + hb-Quill + elixer + herb + Pemerald Set item of input type 
any rar + hb-Quill + elixer + herb + Ptopaz Unique item of input type 
Rare Helm + Tal r07 + Ral r08 + Ort r09 + herb + elixer Crafted Helm +1-2 all skills, resist all 10-15, magic find 30-50, magic dmg reduced by 10-15 
Rare Armor + Tal r07 + Ral r08 + Ort r09 + herb + elixer Crafted Armor +1-2 all skills, resist all 25-40, magic find 30-50, Fastest hit recovery 
Rare Boot + Tal r07 + Ral r08 + Ort r09 + herb + elixer Crafted Boot +1 all skills, resist all 10-15, magic find 30-50,Fastest Walk/Run 
Rare Glove + Tal r07 + Ral r08 + Ort r09 + herb + elixer Crafted Glove +1 all skills, resist all 10-15, magic find30-50, IAS 
Rare Belt + Tal r07 + Ral r08 + Ort r09 + herb + elixer Crafted Belt +1 all skills, resist all 10-15, magic find 30-50,dmg reduce by 10-15% 
Set Item + hb-Tail Rare of same type 
Uniq Boot + Set Boot Crafted Boot based on Uniq - The Horse 
Natalya Odium Set Items Loricated Mail + 500 AC, Life/Mana steal 16%, all-skills +3, Resist all +50% 
Aldurs Set Items Shadow Plate + 500AC, Life/Mana steal 10%, all-skills +3, Resist all +50% 
Immortal King Set Items Sacred Armor + 400AC, Magic Dmg -10, all-skills +3, Resist all +50%, +150 Life 
Sazabi Set Items Balrog Skin + 400AC, Max Life +30%, Run/Walk +40%, Resist all +30%, Life Steal 10% 
Naj's Set Items Hellforge Plate +475def, Resist all +50%, All Skills +2, Mana +200, Replenish Life +10 
Hwanin's Set Items Tigulated Mail +500def, Resist all +30%, All Skills +2, Run/Walk +30%, Life steal +20 


Charms Items Creates 
Small Charm + Ral + Ort + Thul Crafted charm 5-30fire + 1-50 lightnin + 5-15 cold 
Large Charm + Ral + Ort + Thul Crafted charm 10-120 lightnin + 15-70 fire + 15-40 cold 
Grand Charm + Ral + Ort + Thul Crafted charm 30-250 lightnin + 50-150 fire + 40-100 cold 
Grand Charm + Pul r21 + Eld r02 Crafted charm 200% dmg to Demons/Undead, +200 Attack vs Demon/Undead 
Grand Charm + Mal r23 Crafted Grand charm Prevent Monster Heal + Magic Dmg reduce by 7 
Grand Charm + Gul r25 Crafted Grand charm 20% Bonus to Attack Rating + Max-resist-Poision +5% 
Grand Charm + Vex r26 Crafted Grand charm 7% mana steal/hit + Max Fire resist +5 
Grand Charm + Ohm r27 Crafted Grand charm 50% dmg + Max Cold resist +5 
Grand Charm + Lo r28 Crafted Grand charm 20% deadly strike + Max Lightning resist +5 
Grand Charm + Sur r29 Crafted Grand charm Hit Blinds Target + Max man 5% + 50 to mana 
Grand Charm + Ber r30 Crafted Grand charm 20% Crushing blow + Dmg reduce by 8% 
Grand Charm + Jo r31 Crafted Grand charm Slows Target 25% + Max Life 5% + 50 to Life 
Grand Charm + Cham r32 Crafted Grand charm Freeze Target + Cannot be Frozen 
Ear + pskull Large Charm +25 magic find + 200% gold from Monsters 
Book of Skill + pskull +Tal +Ral +Ort +1 all skills Grand Charm 
Elixer of life + pskull +Tal +Ral +Ort +25% HP Grand Charm 
Scroll of Malah + pskull +25 resist all Grand Charm 
Lam Esam Tome + pskull +2 to Str,Dex,Vit,Energy Grand Charm 
Horadic Cube + pskull +10 to Str,Dex,Vit,Energy, +1 allskills Grand Charm 
Horadic Cube + Book of Skill +15 to Str,Dex,Vit,Energy, +2 allskills Small Charm 


Jewels Items Creates 
Jewel + Ral + Ort + Thul Crafted Jewel 30-250 lightnin + 50-150 fire + 40-100 cold 
Rare Jewel + Pul r21 + Eld r02 + herb Crafted Jewel 200% dmg to Demons/Undead, +200 Attack vs Demon/Undead 
Rare Jewel + Mal r23 + herb Crafted Jewel Prevent Monster Heal + Magic Dmg reduce by 7 
Rare Jewel + Gul r25 + herb Crafted Jewel 20% Bonus to Attack Rating + Max-resist-Poision +5% 
Rare Jewel + Vex r26 + herb Crafted Jewel 7% mana steal/hit + Max Fire resist +5 
Rare Jewel + Ohm r27 + herb Crafted Jewel 50% dmg + Max Cold resist +5 
Rare Jewel + Lo r28 + herb Crafted Jewel 20% deadly strike + Max Lightning resist +5 
Rare Jewel + Sur r29 + herb Crafted Jewel Hit Blinds Target + Max man 5% + 50 to mana 
Rare Jewel + Ber r30 + herb Crafted Jewel 20% Crushing blow + Dmg reduce by 8% 
Rare Jewel + Jo r31 + herb Crafted Jewel Slows Target 25% + Max Life 5% + 50 to Life 
Rare Jewel + Cham r32 + herb Crafted Jewel Freeze Target + Cannot be Frozen 
Rare Jew + Ohm Crafted 50% dmg jewel 


Sockets Items Creates 
Normal shield + hb-Spleen + hb-Jawbone + hb-Brain Make shield 2 sockets 
Normal melee weapon + hb-Spleen + hb-Jawbone + hb-Brain Make weapon 2 sockets 
Normal melee weapon + hb-Jawbone + hb-Brain + hb-Quill Make weapon 5 sockets 
Normal Melee Weapon + elixer + herb + hb-Quill 3 socket same Melee Weapon 
Normal Helm/Armor + hb-Tail + hb-Fang + hb-Horn Make Helm/Armor 3 sockets 
Normal melee weapon + hb-horn + hb-Spleen + hb-Jawbone Make weapon 4 sockets 
Normal Helm/Armor + hb-Spleen + hb-Jawbone + hb-Brain Make Helm/Armor 2 sockets 
Normal Weapon + 2 elixer + 2 herb Make weapon 6 sockets 
Normal Bow/Xbow + hb-Tail + hb-Fang + hb-Horn Make Bow/Xbow 3 sockets 
Normal Bow/Xbow + hb-Spleen + hb-Jawbone + hb-Brain Make Bow/Xbow 2 sockets 
Magic shield + hb-Spleen + hb-Jawbone + hb-Brain Make shield 2 sockets 
Magic melee weapon + hb-Spleen + hb-Jawbone + hb-Brain Make weapon 2 sockets 
Magic melee weapon + hb-Jawbone + hb-Brain + hb-Quill Make weapon 5 sockets 
Magic Melee Weapon + elixer + herb + hb-Quill 3 socket same Melee Weapon 
Magic Helm/Armor + hb-Tail + hb-Fang + hb-Horn Make Helm/Armor 3 sockets 
Magic melee weapon + hb-horn + hb-Spleen + hb-Jawbone Make weapon 4 sockets 
Magic Helm/Armor + hb-Spleen + hb-Jawbone + hb-Brain Make Helm/Armor 2 sockets 
Magic Weapon + 2 elixer + 2 herb Make weapon 6 sockets 
Magic Bow/Xbow + hb-Tail + hb-Fang + hb-Horn Make Bow/Xbow 3 sockets 
Magic Bow/Xbow + hb-Spleen + hb-Jawbone + hb-Brain Make Bow/Xbow 2 sockets 
Magic shield + hb-Tail + hb-Fang + hb-Horn Make shield 3 sockets 
Non-socketed item + stone of jordan-+ Tal + Ral + Ort add 1 socket 


Rings and Ammys Items Creates 
Ring rar + hb-Quill + Pemerald set Ring 
Ring rar + hb-Quill + PTopaz Unique Ring 
Rare Ammy + hb-Quill + Pemerald set Ammy 
Rare Ammy + hb-Quill + PTopaz Unique Ammy 
Uniq ring + r29 sur + r33 Zod Skills 1-2, Necroskill + 2, mana +50%, fastest cast 
Uniq ammy + r29 Sur + r33 Zod Skills 1-2, Necroskill + 2-3 , mana +50%, fastest cast 
Uniq ring + Tal + Ral + Ort + Thul Crafted ring +1 skills + allresist 15-20 
Uniq Ammy + Tal + Ral + Ort + Thul Crafted Ammy +1 skills + resist all 30-40 
6 pskull + any ring uniq ring 
6 pskull + any ammy uniq ammy 
3 Rare rings + jew + pskull Uniq ring 
3 Rare ammy + jew + pskull Uniq Ammy 
3 Uniq rings Uniq Ammy 
3 Uniq ammy Uniq Ring 
3 Uniq Ring + 3 pskull + 1 zod Crafted Ring, Dual Leech 6-10 Both, All skills +1-2 
3 Uniq ammy + 3 pskull + 1 zod Crafted Ammy, Dual Leech 6-10 Both, All skills +1-2 
Uniq ring + r33 Zod + r03 Tir + r05 Eth + herb + elixer Ring Necroskill + 1-2, fastest cast, +10-15 mana after kill,30-50% mana regen 
Any ring + 3 hb-Quill uniq ring 
Any ammy + 3 hb-Quill uniq ammy 
Rare ring + pskull + psapphire + El Crafed 4-7 manaleech 
Rare ring + pskull + pruby + El Crafed 4-7 lifeleech 


Gems, Runes and Skulls Items Creates 
3 Runes Next lvl Rune 
3 perfect gems pskull 
3 jewels pskull 
Normal Gem + hb-Tail Random Normal Gem 
Any Gem + hb-Quill Random Perfect Gem/Skull 
4 herb + 4 Elixer + 4 hb-Quill Zod 
Tal r07 + herb Ral r08 
Ral r08 + herb Ort r09 
2 herb + 2 Elixer + 2 hb-Quill Lo r28 


HB and Misc. Items Creates 
5 Zod r33 Horadic Cube 
5 hb-Tail 1 hb-Fang 
3 hb-Fang 1 hb-Horn 
3 hb-Horn 1 hb-Spleen 
3 hb-Spleen 1 hb-Jaw 
3 hb-Jaw 1 hb-Brain 
3 hb-Brain 1 hb-Quill 
hb-Tail + hb-Fang + hb-Horn + hb-Spleen + hb-Jaw + hb-Brain + hb-Quill 1 Flag 
6 Elixer + Flag Herb 

and from the archives 

20 Ears + Gheed's Fortune -> String of Ears 
Crafted Runeword Ancient's Pledge variant -> shield + r08 + r09 + r07 
Crafted Runeword Black variant -> weapon + r10 + r16 + r04 
Crafted Runeword Fury variant -> melee weapon + r31 + r25 + r05 
Crafted Runeword Holy Thunder variant -> weapon + r05 + r08 + r09 + r07 
Crafted Runeword Honor variant -> melee weapon + r11 + r01 + r06 + r03 + r12 
Crafted Runeword King's Grace variant -> weapon + r11 + r08 + r10 
Crafted Runeword Leaf variant -> staff + r03 + r08 
Crafted Runeword Lionheart variant -> body armor + r15 + r17 + r19 
Crafted Runeword Lore variant -> helm + r09 + r12 
Crafted Runeword Malice variant -> melee weapon + r06 + r01 + r05 
Crafted Runeword Melody variant -> missile weapon + r13 + r18 + r04 
Crafted Runeword Memory variant -> staff + r17 + r16 + r12 + r05 
Crafted Runeword Nadir variant -> helm + r04 + r03 
Crafted Runeword Radiance variant -> helm + r04 + r12 + r06 
Crafted Runeword Rhyme variant -> shield + r13 + r05 
Crafted Runeword Silence variant -> weapon + r14 + r02 + r15 + r24 + r03 + r26 
Crafted Runeword Smoke variant -> body armor + r04 + r17 
Crafted Runeword Stealth variant -> body armor + r07 + r05 
Crafted Runeword Steel variant -> weapon + r03 + r01 
Crafted Runeword Strength variant -> melee weapon + r11 + r03 
Crafted Runeword Venom variant -> weapon + r07 + r14 + r23 
Crafted Runeword Wealth variant -> body armor + r20 + r18 + r03 
Crafted Runeword White variant -> wand + r14 + r16 
Crafted Runeword Zephyr variant -> missile weapon + r09 + r05 
Crafted Runeword Bound by Duty variant -> body armor + r14 + r22 + r30 + r24 
Crafted Runeword Bramble variant -> body armor + r08 + r27 + r29 + r05 
Crafted Runeword Breath of the Dying variant -> weapon + r26 + r15 + r01 + r02 + r33 + r05 
Crafted Runeword Call to Arms variant -> weapon + r11 + r08 + r23 + r24 + r27 
Crafted Runeword Crescent Moon variant -> weapon + r13 + r22 + r03 
Crafted Runeword Delirium variant -> helm + r20 + r24 + r16 
Crafted Runeword Doomsayer variant -> weapon + r15 + r27 + r22 + r28 + r32 
Crafted Runeword Enigma variant -> body armor + r31 + r06 + r30 
Crafted Runeword Stone variant -> body armor + r13 + r22 + r21 + r17 
Crafted Runeword Eternity variant -> melee weapon + r11 + r30 + r24 + r12 + r29 
Crafted Runeword Exile's Path variant -> shield + r26 + r27 + r24 + r14 
Crafted Runeword Famine variant -> weapon + r19 + r27 + r09 + r31 
Crafted Runeword Hand of Justice variant -> weapon + r29 + r32 + r11 + r28 
Crafted Runeword Heart of the Oak variant -> weapon + r18 + r26 + r21 + r10 
Crafted Runeword Kingslayer variant -> weapon + r23 + r22 + r25 + r19 
Crafted Runeword Passion variant -> weapon + r14 + r09 + r02 + r20 
Crafted Runeword Gloom variant -> body armor + r19 + r22 + r21 
Crafted Runeword Sanctuary variant -> shield + r18 + r18 + r23 
Crafted Runeword Chaos variant -> weapon + r19 + r27 + r22 
Crafted Runeword The Beast variant -> weapon + r30 + r03 + r22 + r23 + r17 
Crated Weapon 100% Enhanced Dmg -> weapon + r01 + r02 + r03 
Harlequin Crest Variant -> Shako + 2 pskull + unique ring 
Veil of Steel Variant -> Spired Helm + 2 pskull + unique ring 
The Gladiator's Bane Variant -> Wire Fleece + 2 pskull + unique ring 
Arkaine's Valor Variant -> Balrog Skin + 2 pskull + unique ring 
Blackoak Shield Variant -> Luna + 2 pskull + unique ring 
Stormshield Variant -> Aegis + 2 pskull + unique ring 
Hellslayer Variant -> Decapitator + 2 pskull + unique ring 
Messerschmidt's Reaver Variant -> Champion Axe + 2 pskull + unique ring 
Baranar's Star Variant -> Devil Star + 2 pskull + unique ring 
Schaefer's Hammer Variant -> Legendary Mallet + 2 pskull + unique ring 
The Cranium Basher Variant -> Thunder Maul + 2 pskull + unique ring 
Lightsabre Variant -> Elegant Blade + 2 pskull + unique ring 
Doombringer Variant -> Champion Sword + 2 pskull + unique ring 
The Grandfather Variant -> Colossus Blade + 2 pskull + unique ring 
Wizardspike Variant -> Bone Knife + 2 pskull + unique ring 
Bartuc's Variant -> Greater Talons + 2 pskull + unique ring 
Stormspire Variant -> Archon Staff + 2 pskull + unique ring 
Eaglehorn Variant -> Crusader Bow + 2 pskull + unique ring 
Windforce Variant -> Hydra Bow + 2 pskull + unique ring 


oh and the ones from battle.net http://www.battle.net/diablo2exp/items/cube.shtml 

3 Runes of the Same Type (Runes 1-9) = 1 Higher Level Rune 

3 El Runes -> 1 Eld Rune 
3 Eld Runes -> 1 Tir Rune 
3 Tir Runes -> 1 Nef Rune 
3 Nef Runes -> 1 Eth Rune 
3 Eth Runes -> 1 Ith Rune 
3 Ith Runes -> 1 Tal Rune 
3 Tal Runes -> 1 Ral Rune 
3 Ral Runes -> 1 Ort Rune 
3 Ort Runes -> 1 Thul Rune 


This only works for Runes El-Ort and not on any higher Runes. 

3 Perfect Skulls + 1 Rare Item + Stone of Jordan = Add 1 Socket To a Rare Item 
Rare Items can only have one socket. You cannot add sockets to items that don't normally have sockets. You can not use this on a Rare with one socket. You can only add one socket to to a zero socket Rare Item. 

1 Perfect Skull + 1 Rare Item + Stone of Jordan = 1 High Quality New Rare Item of the same type 
This formula has the possibility of creating a higher quality Rare Item than the following formula. ilvl = int(.66 * clvl) + int(.66 * ilvl) That is, the ilvl will be equal to .66 times your clvl (rounded down) plus .66 times the input item's ilvl (also rounded down). 

6 Perfect Skulls + 1 Rare Item = 1 Random Low Quality Rare Item of the same type 
You can use this formula to get another chance at a Rare Item of the same type. ilvl = int(.4 * clvl) + int(.4 * ilvl) Player level matters. This formula will not work on items larger than 3x2. 

4 Health Potions (of any type) + Ruby (any type) + Magical Sword = A Magic Sword of the Leech 
You can use this formula to get a Life Stealing sword. ilvl = 30. The sword will always have the "of the Leech" suffix (4-5% Life Stolen Per Hit) and has a chance at getting a prefix as well. The type of sword is retained. For example, a champion sword as input will give a champion sword as output. 

3 Magic Rings = 1 Random Magic Amulet 
Save any unwanted rings for the chance of getting a high quality amulet. ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available. Since +2 to Skills amulets, have a level of 90, it's not possible to create a +2 to skills Amulet with this formula. 

3 Magic Amulets = 1 Random Magic Ring 
Save any unwanted amulets for the chance of getting a high quality ring. ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available. 

3 Small Rejuvenation Potions = 1 Full Rejuvenation Potion 


3 Gems of the Same Type and Grade (lower than Perfect) = 1 Higher Grade Gem of the Same Type 
Use this formula to upgrade your growing masses of low quality Gems into something more useful. 

2 Quivers of Bolts = 1 Quiver of Arrows 
For users of Bows that are in need of ammunition. Random quantity of Arrows produced. 

2 Quivers of Arrows = 1 Quiver of Bolts 
For users of Crossbows that are in need of ammunition. Random quantity of Bolts produced. 

1 Spear + 1 Quiver of Arrows = 1 Stack of Javelins 
Mainly for Amazons that are in need of Javelins to use with skills. Any class/type of Spear can be used. 

1 Axe + 1 Dagger = Throwing Axe 
Any class/type of Axe can be used (i.e. magic/socketed/non magical axe/etc). Random quantity of throwing axes produced. 

3 Perfect Gems (of any type) + 1 Magic Item = 1 New Random Magic Item of the Same Type 
You can use this formula to get another chance at a Magic Item of the same type. The ilvl = ilvl. This means to use 100% of the ilvl of the input item. It's important to note the difference between "the ilvl is set to a fixed number" like what happens in some recipes and "the ilvl of the output is exactly the same as the ilvl of the input" as is the case here. So if you're cubing for +skills Grand Charms, for example, you want to use Charms starting from late Nightmare, not ones that dropped in the Normal Blood Moor. You can use this formula (with an Amulet) to create a +2 Skills Amulet. And you cannot Gamble one before Character Level 84. Be warned however, that the chances of getting that on an Amulet might be very low (considering everything is available) and it might take a lot of tries. Rare Items cannot be used with this formula to create new Rare Items. You can also use this on Charms and Jewels. 

Strangling Gas Potion + any type of Healing Potion = 1 Antidote Potion 


6 Perfect Gems (1 of each type) + 1 Amulet (Magic) = Prismatic Amulet 
Use this formula to create an Amulet with Resistance to all. ilvl = 50. The amulet will always have the Prismatic prefix (All Resistances +16-20) and has a chance at getting a suffix as well. 

1 Magic Ring + 1 Perfect Emerald + 1 Antidote Potion = 1 Jade Ring 
Use this formula to create a Poison Resistance Ring. The Jade Ring has a random percentage (21-30%) of Poison Resistance. You may also receive an additional Magic Suffix. ilvl=30. 

1 Magic Ring + 1 Perfect Ruby + 1 Exploding Potion = 1 Garnet Ring 
Use this formula to create a Fire Resistance Ring. The Garnet Ring has a random percentage (21-30%) of Fire Resistance. You may also receive an additional Magic Suffix. ilvl=30. 

1 Magic Ring + 1 Perfect Topaz + 1 Rejuvenation Potion = 1 Coral Ring 
Use this formula to create a Lightning Resistance Ring. The Coral Ring has a random percentage (21-30%) of Lightning Resistance. You may also receive an additional Magic Suffix. ilvl=30. 

1 Magic Ring + 1 Perfect Sapphire + 1 Thawing Potion = 1 Cobalt Ring 
Use this formula to create a Cold Resistance Ring. The Cobalt Ring has a random percentage (21-30%) of Cold Resistance. You may also receive an additional Magic Suffix. ilvl=30. 

1 Magic Shield (any type) + 1 Spiked Club (any quality) + 2 Skulls (any quality) = Magic Shield of Spikes 
ilvl=30. The shield will always have the "of Spikes" suffix (Attacker Takes Damage of 4-6) and has a chance at getting a prefix as well. The type of shield is retained, and any type of shield (including paladin shields and necromancer shrunken heads) works as input. 

Diamond (any quality) + 1 Staff (any type and quality) + 1 Kris (any quality) + 1 Belt (any type and quality) = Savage Polearm Class Weapon 
ivl = 50. The polearm will always have the Savage prefix (66-80% Enhanced Damage) and has a chance at getting a suffix as well. The polearm will be one of the following, selected randomly: Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, War Scythe (put another way, any normal polearm or any exceptional polearm other than Bec-de-Corbin and Grim Scythe). 

Wirt's Leg + A Tome of Town Portal = Secret Cow Level 
You must Transmute in the Act I Rogue Encampment. You must have already killed Baal in the same Difficulty Level. One time per Difficulty Level. Warning: if you lead the Cows around the Red Portal and die, you may not be able to fight your way back inside. Try to run in as far as you can and open up an escape Town Portal for backup. MooOOOOOOooooo 

Diablo II 1.10 Transmuting Formulae 

3 Thul Runes + 1 Chipped Topaz = Amn Rune 
3 Amn Runes + 1 Chipped Amethyst = Sol Rune 
3 Sol Runes + 1 Chipped Sapphire = Shael Rune 
3 Shael Runes + 1 Chipped Ruby = Dol Rune 

The following Rune upgrade formulae will only work for Single-Player, Open, or Ladder Characters. They will not work for Normal Characters on the Realms. 
3 Dol Runes + 1 Chipped Emerald = Hel Rune 
3 Hel Runes + 1 Chipped Diamond = Io Rune 
3 Io Runes + 1 Flawed Topaz = Lum Rune 
3 Lum Runes + 1 Flawed Amethyst = Ko Rune 
3 Ko Runes + 1 Flawed Sapphire = Fal Rune 
3 Fal Runes + 1 Flawed Ruby = Lem Rune 
3 Lem Runes + 1 Flawed Emerald = Pul Rune 
2 Pul Runes + 1 Flawed Diamond = Um Rune 
2 Um Runes + 1 Topaz = Mal Rune 
2 Mal Runes + 1 Amethyst = Ist Rune 
2 Ist Runes + 1 Sapphire = Gul Rune 
2 Gul Runes + 1 Ruby = Vex Rune 
2 Vex Runes + 1 Emerald = Ohm Rune 
2 Ohm Runes + 1 Diamond = Lo Rune 
2 Lo Runes + 1 Flawless Topaz = Sur Rune 
2 Sur Runes + 1 Flawless Amethyst = Ber Rune 
2 Ber Runes + 1 Flawless Sapphire = Jah Rune 
2 Jah Runes + 1 Flawless Ruby = Cham Rune 
2 Cham Runes + 1 Flawless Emerald = Zod Rune 



3 Health Potions + 3 Mana Potions + 1 Chipped Gem = 1 Rejuvenation Potion 
Use this formula if you are in need of instant healing and/or mana. Any grade of Health/Mana Potion can be used. You can also use chipped skulls. 

3 Health Potions + 3 Mana Potions + 1 Gem (any) = 1 Full Rejuvenation Potion 
Use this formula if you are in need of instant full healing and/or mana. Any grade of Health/Mana Potion can be used. You can also use skulls in the place of Gems. 

3 Standard Gems (normal) and 1 Socketed Weapon (Any Type) = 1 Socketed Magic Weapon (of same type) 
This takes a socketed weapon and makes it a magic socketed weapon with a random number of sockets. This allows you to get new magic bonuses on an otherwise non magical weapon. The original weapon properties will be removed (rerolled) when the new weapon is created. ilvl = 30. It gets 1-2 sockets. 

3 Chipped Gems + 1 Magic Weapon = Socketed Magic Weapon 
This adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=25 magic weapon with 1-2 sockets. 

3 Flawless Gems + 1 Magic Weapon = Socketed Magic Weapon 
This adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=30 magic weapon with 1-2 sockets. 

1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type 
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. The chance to get X sockets in most armor is 1/4 (I.E: Mage plate has a max of 3 sockets, so it has a 2/4 [1/2] chance to get 3 sockets). The base of 6 was used in the ratios for all the above mentioned areas. 

1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type 
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket. 

1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm = Socketed Helm of same type 
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-3 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 2/3 chance of getting 2 sockets and a 1/3 chance of getting 1 socket. 

1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield = Socketed Shield of same type 
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 3/4 chance of getting 2 sockets and a 1/4 chance of getting 1 socket. 

1 Eld Rune + 1 Chipped Gem + Low Quality Weapon = Normal Quality Weapon of same type 
ilvl = 1. That is, regardless of what the ilvl was beforehand, it will be set to 1. 

1 El Rune + 1 Chipped Gem + Low Quality Armor = Normal Quality Armor of same type 


1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon = Exceptional Version of Weapon 
This formula changes the base item type from the normal to exceptional version. For example an Axe is turned into a Cleaver. This does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. 

1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor = Exceptional Version of Armor 
This formula changes the base item type from the normal to exceptional version. For example Quilted Armor is turned into Ghost Armor. This does NOT convert the item to the Exceptional Unique version of the Unique Item. So you cannot for example use this formula to transform Greyform into The Spirit Shroud. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor. 

1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon = Elite Version of Weapon (Single Player, Ladder Only) 
This formula changes the base item type from the exceptional to elite version. For example a Cleaver is turned into a Small Crescent. This does NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain. 

1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor = Elite Version of Armor (Ladder Only) 
This formula changes the base item type from the exceptional to elite version. For example Ghost Armor is turned into a Dusk Shroud. This does NOT convert the item to the Elite Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor. 

1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon = Exceptional Rare Weapon 
The item type is upgraded. 

1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor = Exceptional Rare Armor 
The item type is upgraded. 

1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon = Elite Rare Weapon 
The item type is upgraded. 

1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor = Elite Rare Armor 
The item type is upgraded. 

1 Ort Rune + Weapon = Fully Repaired Weapon 
Use this Rune + Your Horadric Cube to repair your weapon. You cannot repair Ethereal items. 

1 Ral Rune + Armor = Fully Repaired Armor 
Use this Rune + Your Horadric Cube to repair your armor. You cannot repair ethereal armor. 

1 Hel Rune + Scroll of Town Portal + Any Socketed Item = Remove items from sockets 
Warning: This will destroy any gems, runes, or jewels you have socketed. This is useful if you are not happy with the gems you have socketed and you want to socket the item in another way. 

1 Ort Rune + 1 Chipped Gem (any kind) + Weapon = Fully Repaired and Recharged Weapon 
You cannot repair ethereal weapons. 

1 Ral Rune + 1 Flawed Gem (any kind) + Armor = Fully Repaired and Recharged Armor 
You cannot repair ethereal armor. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor. 

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Network go BOOM 
 
